Basically, I keep player’s history inside a ScrollingFrame, but it can only fit 20 TextButtons at the moment before reacing the end of the scrolling.
How can I make the scrolling “longer”?
I tried to change the CanvasSize everytime a button was removed and added, but that didn’t help.
I want the ScrollingFrame to fit everything that gets thrown into it, but scripting-wise I’m not too sure as I’ve already tried, they either get big after x amount is added or glitchy with UIAspectRatioConstraint.
UDim2.new ( number xScale, number xOffset, number yScale, number yOffset )
Set the scale values for x and y to 0 and they will not change when resizing your screen
The fix is not really explainable, because it has to do with how roblox handles the zero’s (ex. 0.00005) in the X coordinate.
You just gotta mess around with them until they work the way you want them to.