The issue is that the ScrollingFrames sometimes have a higher priority over Buttons, and from the bug report for our game it appears to happen in specific circumstances.
Is the ScrollingFrame Active? Mobile acts differently compared to PC regarding this property. For example, on PC, GuiButtons and TextBoxes are clickable when inactive, unlike on mobile.
I find it a bit weird too but I guess there is some possible understanding to this
I guess on mobile Roblox thinks that the player wants to swipe instead of press so they prioritise swipe. The Solution I found in your repro is changing the ZIndex (2) of the frame cause I think it no longer thinks that the player is swiping
Hi, KateyLuvzWaffls. Thank you for the report! It is expected behavior for GuiObjects at higher Z-Indices to sink input, preventing GuiObjects at lower Z-Indices from receiving that input event. In this case, the ScrollingFrame being “on top of” the button blocks the button from receiving the input as expected. As coolyoshi mentioned, the way to address this would be by giving your buttons a higher Z-Index than the ScrollingFrame. It is generally best practice to set the Z-Index deliberately instead of relying on its default value for this reason.
I understand this may be confusing, as this behavior is inconsistent with the behavior on mouse-and-keyboard. We are looking to make improvements to our input system in the future. Please rely on setting the Z-Index to resolve input ordering issues like this in the meantime.