If I open a UI with a ScrollingFrame with AutomaticCanvasSize, it does not automatically adjust its size to fit all the elements inside of itself. It stays the size it is originally made in.
Hi, we are reverting the change that may have caused this issue. In the mean time, could you please share the repro file with us for investigation? Thank you
Just a correction on the layout of the UI objects. It is Frame with a ScrollingFrame inside of it with AutomaticCanvasSize. Then, a sub-frame of scale size (x,1) is added inside of the ScrollingFrame, and inside of this sub-frame, there is a UIListLayout. This sub-frame has any number of items added to it causing its true size to be greater than 1. I was able to create a reproducible example. It will work fine and scale correctly if tested in studio, but not if run in a live server: https://www.roblox.com/games/15554786166/AutomaticCanvasSize-Bug
Hello, I’m currently having this issue on my game aswell, resizing my game screen works to fix the issue, but my players (on all platforms) are facing it too: https://streamable.com/xmoiuy
Yo, I’m not i8cheese but the same issue happening to me just now.
I went to do some gui work on a plugin and realized my scrolling frame wasn’t acting right when I resized the widget, even though it worked fine yesterday.
I then went to my old plugins that I had not updated and now their autocanvassize does not work properly.
Yes, according to the recent bug reports on my community server, it started occuring today, very early in the day, the first report was at 11 AM GMT -3
Hi @i8cheese and @2DGrlsCantBr8kHearts , do you mind sharing a repro file that contains the scrolling frames that had issues before? We’ll start investigating and would like to verify with the repro files. Thanks!
Yo, here is my repro file, mainly located in ServerScriptService
Note: The problem occurred in a plugin widget for me so you will need to save the folder as a local plugin Repro.rbxl (62.0 KB)
I tried making a repro file when I had that issue, but somehow they worked fine in a clear baseplate, I tried recreating the same script that creates the buttons in the scrolling frames, but no success, since it has been reverted I can’t make sure it is glitched to replicate the issue.
Hi @focasds , could you please share the experience id that players reported to have seen this issue? Also by the Roblox’s chat were you referring to this experience too or many other experiences as well? Thanks.
They have sent videos about not being able to scroll through chat either, like players continue to message and some users are unable to scroll. (I think it happens more on mobile)
I don’t know, if it happens in other experiences since I have been waiting since Yesterday to see if any other dev would report it but they didn’t. I assume is a Roblox bug since my Scrolling Frames were working fine on 7/23/2024. (Didn’t get any report during that time).
Thanks for the info! Let me verify and see if we can revert the flag for these places if it’s causing the issue. At the meantime, do you mind sharing a repro file for investigation? Thank you!
I have tried both mac and iOS but could not repro the scrolling issue. Do you know if players reported the issue more from Android phones? If possible, please share some videos from players’ reports with us too, either here or through DM. Thank you very much!
This problem seems to have come up for some players in my game during this past week:
This is the recording of someone that has had this issue on a phone:
I personally cannot replicate this problem but it is definitely occurring for some people within my experience. I have not modified that particular inventory UI in any way for atleast a few months so I doubt its something that has went wrong on my end.