as title describes, the Terrain Editor’s Sculpt tool on Subtract is extremely slow when used at smaller brush sizes, even while at max strength. About half or a quarter of the speed of the Sculpt on Add.
Expected behavior
Subtract should at minimum operate at the exact same speed as Add. Ideally, please increase the max strength value across the board, as Sculpt is currently unusable at lower brush sizes.
@VGVC2@MTL2010 I’ve fixed this issue and am looking to get this through today, so that we can enable it next week. It also comes with some adjustments to flatten tool which currently runs wayyyy too fast on smaller brush sizes.
When we were improving brush performance, I changed the sculpt tool to make strength based on the brush size to some degree. Perceived strength for brush size 4 was definitely not equal to the perceived strength for brush size 64. We had the strength scale directly based on brush size, but after looking at this, I’ve realized that a logarithmic approach is better for scaling this properly.
Either way, the whole idea is that strength 1 always feels strong, while strength 0.01 always feels very weak, regardless of brush size.
This should have been turned on today, please restart Studio with the latest update, and let me know if this is resolved for you. Also @bizbot19@VGVC2@MTL2010