Hello everyone, some of you may know me from my animation work but before I started animating I was heavily into 3d modeling. Now we’re back to the start of the cycle again. I have been at this pretty casually for about 6 months already, though I have been drawing from past experiences with union modeling to guide my direction. Does that explain why I seem to do a lot of manual vertex tweaking? Very possibly.
Some examples of what I consider my best work
Staff of Homa
Memory of Dust
Evil Annihilation
My version of of the Roblox Limited Swords
Bolt Pistol and Bolter
Geo Tattoo
Steam Gauntlets
Surface Appearance Mapped Katana
Surface Appearance mapped Jian
There is more than this list, but I think these show off my range the best. My work has been used in Blood Samurai II, RB Battles, and soon Mad City. Hopefully more to come in the future
Also I am taking a stab at the UGC program. My first attempt didn’t go my way but hopefully this time it will.
Soupreme - A misguided prototype
Mask of the Brood - UGC Application 1 #1
Construction Rig - UGC Application 1 #2. This is a full item set
Gentleman’s Tea Time - UGC Application 2 #1
Scroll of Forgotten Wisdom - UGC Application 2 #2 Still unsure of Back or Front accessory
UGC Concept - Lots of Beans
UGC Concept - Smiley Bucket
UGC Concept - Paradox Blades
UGC CONCEPT SERIES: INSECT RAIDERS
Each raider comes with
- Helmet
- Chestplate
- Shoulder Armor
- Morpher Belt
- Weapon/Gear
Insect Raider- Green Mantis
Insect Raider- Red Ant
Insect Raider- Yellow Jacket
Insect Raider- Blue Dragonfly
Dr. Ninja
Misc Bandanas
Misc Hair
Misc Horns
Anatomically accurate default ears
Filigree Fox Set
Augurclaw Druid’s Hood
This is all for now. I’ll update as I develop more.
I can be contacted via Discord: RegalChalice#9377 or on my Twitter @Scychopath. Any job discussion can be done through there. Animations will be a separate portfolio once talent hub is ready to go.
Thank you for your time, and have yourself, a lovely day.