I’m currently working on a mechanic in my game where a player seamlessly teleports to a different location. In the clip below: You can notice when the teleport happens as there is a flash of bright red light when the player teleports.
If you’re confused on what’s happening. The player is located in a node, and there are multiple of the same nodes throughout the map. The game teleports the player to a different node with the same look, but teleports the player relative to the position they were previously at.
The issue is that there is a flash of red light every time the player teleports, I’m guessing from how future lighting works. However, this ruins the predictability of the teleport, as I don’t want players to notice it.
Does anyone know how I could fix this?