Seamless teleport issue, what do I do?

I’m currently working on a mechanic in my game where a player seamlessly teleports to a different location. In the clip below: You can notice when the teleport happens as there is a flash of bright red light when the player teleports.

If you’re confused on what’s happening. The player is located in a node, and there are multiple of the same nodes throughout the map. The game teleports the player to a different node with the same look, but teleports the player relative to the position they were previously at.

The issue is that there is a flash of red light every time the player teleports, I’m guessing from how future lighting works. However, this ruins the predictability of the teleport, as I don’t want players to notice it.

Does anyone know how I could fix this?

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