I’m trying to make an ocean for a game I’m making but I’ve run into a few problems. I can’t get the different sections of ocean to blend together nicely and I don’t want the ocean to be flat and basic either. Are there any ways to fix the transition?
Unions or Meshes perhaps?
They should make the transition seamless.
However, they like parts have max sizes.
you can union the parts or make it glass.
glass fixed it, thanks for the help
Avoid unions. Unions create unneeded triangles and vertices, which create a mass of lag.
You can actually avoid this problem entirely by using a simple trick.
All roblox parts have some kind of a size limit, but there are ways to work around them. The simplest one to use is a block Special Mesh, to which you can scale up to infinity and customize as if it were an ordinary part.
Step one:
Start off with your 1x1x1 cube or whatever size you would like.
Step Two:
Insert a special mesh and set the MeshType to brick.
Step Three:
Scale up the ocean by altering the scale property of the mesh.
Step Four:
Edit the properties of the mesh and achieve your desired look.
I hope this helps.