I recently finished my Mac10, UV Unwrapped it and baked it. However, as you can see on the barrel there are some really noticeable issues with the seams (You can really see it on the last pic) Does anyone know how to fix this?
Seams on organic shapes are easily visible so a trick to use is marking the seam along the bottom so the cut isn’t as noticeable. Though, really great job on the texturing and modeling, looks awesome.
Great start, which program is this?
Edit: The HDRI looks very familiar, could this be substance painter? the projection method is very consistent with SP (causing visible seams on cylindrical shapes) If this is indeed SP I have a solution - wont be writing it until Its confirmed which program this is.
This topic belongs in #development-support:art-design-support but I will also try to help as much as I can here.
I am going to assume you’re using blender just because it is the most common among the community. As stated above by @GonderDex you should be able to move the seam to the bottom. Seams are pretty common among baked textures. I dont know blenders specific details but I will link some guides/tutorials I think will help greatly.
YouTube tutorial on how to use the soften brush to get rid of seams on a model
Can you show us what it looks like in the UV editor?
It is indeed SP
30 char 30 char
- create a new paint layer and place it above your material.
- Set blending mode to Passthrough
- Do this for each map
- Select the Clone tool
Directions
- Hold the V key and click with the Left mouse button on an area you wish to clone (without the seam)
- Remove the seam
The seam will still be there, its not magic. However It is now pretty much invisible.