when the player sits, check if it has the gamepass, if it does: it does the animation, if not, it take damage. it’s not printing, so there’s definitely something wrong. Can anyone tell me?
my code:
local MarketplaceService = game:GetService("MarketplaceService")
local id = 1087508
seat = script.Parent
function added(child)
if (child.className=="Weld") then
local human = child.part1.Parent:FindFirstChild("Humanoid")
if human ~= nil then
local player = game.Players:GetPlayerFromCharacter(human)
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId,id) then
print("player has pass")
anim = human:LoadAnimation(seat.sitanim)
anim:Play()
else
print("Not allowed")
human:TakeDamage(100)
end
end
end
end
function removed(child2)
if anim ~= nil then
anim:Stop()
anim:Remove()
end
end
seat.ChildAdded:connect(added)
seat.ChildRemoved:connect(removed)```