Greetings. I have made a turret and everything works, except for the animation. The animation is played by a tool given to the player and equipped by a serverside script. This works just fine, but the problem is that the animations that the gun uses are glitched by the seat. Even the default Roblox sitting animation is glitched; on the server side, the character “floats” on the seat instead of properly taking a seated pose.
This is what it looks like on the clientside:
This is what it looks like on the serverside:
It looks like that even with no animation playing, which is strange and leads me to believe that it has nothing to do with my code, though I could be (and probably am) wrong.
The gun animations look fine on other seats or when unseated. Even the driving animation I made for the driver seat of the car works just fine, it is only the turret seat that seems to cause this floating issue. Perhaps it has to do with the Hinge constraint that lets the turret spin around? I honestly don’t know what it could be and I would appreciate any ideas on what could be causing this strange seat behaviour.