So, I haven’t found a solution by searching (or maybe I don’t know the keywords to what to search?) however, what I’m basically trying do is a sort of “queue” system of seats.
Example:
The seats are numbered from 1 - MaxNumber.
The script will check the seats, if it finds no player in seat 1, it will sit a player down.
However, if a player is occupying seat 1 already and it checks, then the player will go to seat 2.
However again, if a player leaves seat 1, it becomes unoccupied however, player 2 will still stay in seat 2 unless they re-join the queue.
A player can join and the script will check, if the script sees that theres no player in seat 1 of course, it will set the player into seat 1.
The script will keep going until the time limit is up or all seats are filled. Tried wrapping my head around it a bit but it goes more confusing as I typed it out Pretty sure I’m overcomplicating this.
local seats = {}
-- currentPlayers is the current amount of players there are, its a number val.
-- seats has the result of the folder of seats:GetChildren(). Ex, seats[1]
for seatNum = 1, currentPlayers do
rootpart.Anchored = true
if seats[seatNum] == character then
--?
else
seats[seatNum] = character
rootpart.CFrame = seats[seatNum].CFrame
end
end