After a player walks up and sits on a seat, they jump off that seat, they can no longer get on any seat again until they have reset their character. The bug happens in studio or any game where players can sit on a seat. This started happening in the past day and happens for both R15 and R6 characters.
Repro:
Open up any game with seats that are activated by touching them. You can sit once, but after getting off that seat, no seat works until the character is reset. This happens in both Studio and live games.
Yup this is happening in my game and causing a lot of issues. The SeatPart property of Humanoid is not being properly set to nil on the server once a player exits a seat.
This is ruining my game, Rails Unlimited, as players are unable to spawn a new train after leaving the first one (due to the server thinking they are still sitting).
This started occurring around an hour ago.
Client is aware the character is not sitting anymore, but the server fails to update.
All the seats within my game, which heavily relies on the seats, are broken as well. This includes not just regular seats, but vehicle seats and plane seats. Issue started arising within the last hour or so.
I’m having this problem on every game. It’s quite annoying for most games since you have to use the seats for example to drive a car, while the whole game is based on driving a car. It may also ruin some games because they are based on the functions of the seat system.
Already thanks to the Engineers that will fix this.
The point of robloxcriticial is to notify the engineers in a hurry, if you read the reply above yours you’d see a staff member acknowledging the issue and confirming the engineers are working on it. No need to notify those already notified, is it?
For the meantime, I fixed seats in our game, Prison Showdown, by manually setting the Sit property on Humanoids to false whenever UserInputService.JumpRequest is fired.