I’m aware of the grain, I tried everything to get rid of it and it just wouldn’t go away, feedback?
ok so I decided to remake it and it turned out a whole ton better
this is my third gfx
I’m aware of the grain, I tried everything to get rid of it and it just wouldn’t go away, feedback?
The arm of this character isn’t connected and looks unnatural.
And to remove grain, try denoising it.emphasized text
Not sure what this guy is doing haha.
Looks very nice keep it up!
Why are they laughing at a guy falling to his death?
If you’re using blender you can get rid of the grain (noise) by using the AI denoiser in the version 2.8 and up I’ll link a video that you can follow along with.
I am using 2.79, I tried 2.8 but when I imported maps it was all one big object whereas in 2.79 I could select individual blocks, I would switch if it weren’t for that
You could export parts of the map separately and import them to Blender. It would be a bit more time consuming but would probably fix the issue you’re having!
I would suggest including more in the scene is this related to a actual game or something like a practice design? The thread doesn’t provide much content on what is the thumbnail for, perhaps include some lighting features or more characters trying to jump to the other side i quite don’t know what approach your going for.
The lighting is pretty good but the scene doesn’t have a meaning if you look at the background it casts that bright lighting appearance. If you look at the actual character it does seem to feature shadows, making it bland, try experimenting or messing around with the lighting if this was done in an editing software try messing around with placing shadows from the characters movements or add some shadows on certain parts.
There isn’t no shadows casting on the surface, was the characters placed in a editing software or exported inside a 3D software “blender” is the ‘gang text’ a placeholder or is it related to a actual game? Otherwise it’s not bad.
The game is roblox deathrun, and yeah your right I didn’t even realise there weren’t many shadows, thanks for pointing that out. and the “gang gang” text is just the youtube channel logo
As @DevilishTruths said adding a denoiser would fix the grain. However keep in mind that if your samples are too low you can get smudging. I’d persona recommend working on a way to import your scene to blender 2.8 as the update adds a lot and also improves lighting
Hey, great job with the design on that one! It looks astonishing to me, and I don’t really see a lot for you to improve on right there. Keep it up!
I am bumping this post because I redid it