Securing your anticheat: Common bad practices, and how powerful are exploiters (+ Guide on Handshakes)

oh, fair lol - i wasn’t sure, by bad

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oh don’t worry I may have not phrased it correctly

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Sick! Appreciate threads like these! Can’t wait for more if incoming.

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Hi

I want to ask: how does the Remotefunction that the server invokes the client with prevent cheating? Won’t this only detect cheats if the exploiter tries removing the localscript that replies back to the server?

Additionally I don’t see how exploiters can’t detect the clientinvokes by the server. Isn’t it pretty much the same as detecting a remote event fireclient call?

Anyways with the recent Roblox anticheat changes, I feel like most exploits are fixed now.

  1. It is ticked, if the user doesn’t respond with (60 seconds in this case) it will kick them on the server.
  2. Most “event spy” scripts don’t currently support it if I recall correctly, but it’s 100% possible, yes.
  3. Byfron has bypasses, even teaming up with synpase, exploiting will never fully stop, so it’s always good to have a backup.
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