I have an invisbility system, and I wanted to know how I can make it so you can see other invisible people on your team. Here is the client script:
-- services
local players = game:GetService('Players')
local userInputService = game:GetService('UserInputService')
-- player
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:wait()
local Teams = game:GetService("Teams")
local Player = game.Players.LocalPlayer
-- remotes
local cloakEvent = game:GetService("ReplicatedStorage").CloakRemote
-- variables
local delayTick = (tick() - 9e8)
local invisible = false
local validTeams = {
'Internal Security Department',
'Intelligence Agency',
}
userInputService.InputBegan:Connect(function(Input, gameProcessedEvent)
if not gameProcessedEvent and Input.KeyCode == Enum.KeyCode.Q and (player.Team and table.find(validTeams, player.Team.Name)) and (tick() - delayTick) >= 1 then
invisible = not invisible
cloakEvent:FireServer(invisible and 1 or 2, character)
wait(.5) -- Everything below this makes it so you can see yourself partialy when invisible.
player.Character.Head.Transparency = 0
player.Character.UpperTorso.Transparency = 0
player.Character.LowerTorso.Transparency = 0
player.Character.LeftFoot.Transparency = 0
player.Character.LeftHand.Transparency = 0
player.Character.LeftLowerArm.Transparency = 0
player.Character.LeftLowerLeg.Transparency = 0
player.Character.LeftUpperArm.Transparency = 0
player.Character.LeftUpperLeg.Transparency = 0
player.Character.RightFoot.Transparency = 0
player.Character.RightHand.Transparency = 0
player.Character.RightLowerArm.Transparency = 0
player.Character.RightLowerLeg.Transparency = 0
player.Character.RightUpperArm.Transparency = 0
player.Character.RightUpperLeg.Transparency = 0
delayTick = tick()
end
end)
I appreciate any help I can get, I’ve looked around on how to do this.