How could I make it so that from a rig model the player would be able to see their self so for example player1 see their self while in the mean time player2 sees their self and I need help with this because I am doing a avatar changer and I want to make it so the people see them selves and see what they are putting on.
You would need to have a local script adjusting the appearance of the rig, rather than a server script.
Any changes the local script makes* will not be replicated to other players, so only the player will be able to see what is displayed to them.
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You need to use remote events and a local script. So basically:
- Use a remote event to tell the client that the client needs to see themselves.
- Use camera manipulation that is setting the cameras camera type to scriptable like so:
Camera.CameraType = Enum.CameraType.Scriptable
- Then setting the cameras CFrame using:
Camera.CFrame = SeeYourSelf_Part.CFrame
- SeeYourSelf_Part is well, a part that faces the player.
- When we are done just set the camera type to
Custom
.