I had some UI scaling issues with the kill screen fade. and just when being shot.
Preload important image assets like the scopes.
Level design feels rushed and wasn’t too fun to play on the maps.
The shotgun range feels pretty good, it is a lot more realistic than what we see in other games and makes using a shotgun practical on these open maps.
Gun shot sounds are not great, specifically, the ASVAL or at least the SFX of the guns is a much higher quality than the shot sounds.
In-game Ui is great, the main menu doesn’t seem to match it too well though, specifically the border pieces being orange and red is a bit distracting.
Go through and look at areas players can get stuck, I got stuck in a window frame with a overhanging canopy that got me stuck until I wiggled my way out.
My biggest issue
*The guns animations are way to floaty, I will not return to the game because of this as it drives me up the wall. ASH12 is the perfect example, there is no reason the back iron sight should swing up and past the camera, the STG44 does feel pretty good
The trailer, had I actually watched it when looking for a game, I would have instantly clicked off, in fact, I was hesitant to even join the game after reading this post. It just is too kill montage like with transitions and editing I really just hate. Though this did seem like a trend in the creator’s work besides one of the frontlines videos.
The inventory opens 4 options, Weapons, Melee, Operators, items 3 of which point back to the main menu, if they aren’t being used remove them or at least just put “COMING SOON” Though removing them will be much better for new users, same goes for the settings button.
Roblox does not allow for the discord invite link to be displayed in the game, this is against TOS and I highly recommend removing it, you can link it to the game but it cannot be in a text or image.
Also, the blood needs to have a toggle button, I got in some trouble with that one.