Hello fellow Roblox developers,
I’m currently facing a challenge with implementing smooth and realistic ball collisions in a multiplayer environment and would greatly appreciate any insights or solutions you might have.
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What do you want to achieve?
My goal is to create a system where a ball rolls smoothly and realistically when a player collides with it. The ball’s movement should appear fluid and consistent for all players in the game. -
What is the issue?
I’ve noticed that when theNetworkOwner
of the ball is set to the server (nil
), the collision interactions are not smooth. The ball does not get pushed away effectively, resulting in awkward movements. Here’s an example of the issue: Weird Ball Collision - Gyazo GIF.On the other hand, when theNetworkOwner
is set to the nearest player, the ball’s motion is incredibly smooth, as shown here: Smooth Ball Collision - Gyazo GIF.However, this approach leads to another problem. If multiple players interact with the ball, the constant swapping of network ownership causes the ball to stutter or lag during the transition, which disrupts the gameplay experience. -
What solutions have you tried so far?
I have experimented with differentNetworkOwner
settings, alternating between the server and the nearest player. I’ve also searched through various posts and discussions on the Developer Hub, trying out suggested techniques, but none have resolved the issue satisfactorily.
I’m looking for a way to have the best of both worlds: smooth ball motion as seen with player-owned network settings, without the stuttering caused by frequent ownership changes.
Any advice, suggestions, or shared experiences would be immensely helpful. If you’ve encountered and solved a similar issue, I’d love to hear how you approached it.
Thank you in advance for your time and help!