Seeking volunteers to playtest Voxel World

Hello fellow Roblox devs,

I am currently working on a game called Voxel World which is a building game using 1x1 blocks. I am planning to start advertising the game this coming weekend, and I was wondering if anyone would be so kind as to voluntarily playtest the game and give me some feedback before I start advertising it.

Here is a link to the game: Voxel World [BETA] - Roblox

Thanks in advance! :slight_smile:

2 Likes

The gameā€™s idea is good but I have some suggestions:

  • Make the UI more responsive. The main thing is making it obvious whether or not youā€™re in delete mode and what color you have selected.
  • Have a way to mute the music in the settings
  • Take the main menu button out of the settings menu
  • Add a way to hide the UI (like a hotkey)
  • Make the transition from the loading screen to the main menu a bit smoother. (Make the loading UI fade out instead of slide to the left and make the background color fade to the dark grey)
  • Add a way to move up and down (like E and Q or Space and Shift)
  • Add a way to slow down the camera (like if you hold a set key itā€™ll slow down the camera movement speed)
  • Add a movement option to scroll (like in studio how if you scroll in with the mouse itā€™ll move the camera towards the mouse)
  • Add a title to the save and load menus

I also found some bugs in the game:

  • I got a notification thing at the bottom right which was blocked by the settings, save, and load buttons
  • The cameraā€™s movement doesnā€™t support multiple inputs (if I hold W and A I wonā€™t move forward and to the left itā€™ll just go with what the last input was)
  • When I place a block it doesnā€™t automatically update the next ā€œghostā€ blockā€™s position. The green ghost block goes inside of the block I just placed until I move my mouse. My suggestion is to call the update function when mouse movement is detected AND when a block is placed.
  • Make it so that when you open the save menu itā€™ll hide the load menu if you have it open and vice versa

Overall great game. Iā€™m not an artist and all I did was just spam blocks and stuff

Hi, thank you for playtesting my game! I will go through the list and see what I can change :slight_smile:

I had a typo for the second thing in my list I meant to put ā€œtake the main menu button out of the settingsā€ Iā€™ll go fix that, sorry!

Yeah I got confused by that part but no problem haha

Add HTML code, and a color wheel

Hi, thank you for playing my game! What do you exactly mean by ā€˜adding HTML codeā€™ to my game? Like the Hex color codes for example?

Hey so I a bug with the camera.

First, the camera can go outside of the map. Not really a bug but I feel like that should be mentioned. (If youā€™re having trouble I have an idea for you)

Second, the zooming in and out doesnā€™t really work. It does work, but it like only lets you zoom in and out so much and when you zoom it it locks your mouse like itā€™s first person.

One more suggestion, add a material switcher.

1 Like

Hi,

It is true that the camera is able to move outside of the map. I havenā€™t made anything yet to prevent it because I donā€™t know why players shouldnā€™t be allowed to.

Second, I am still working to smooth out the zooming. Players arenā€™t allowed to zoom out without limits but I will look into it to maybe re-enable unlimited zooming out.

Third, An option to change materials is a great idea and I will look into it once I smoothed out the current functions.

Once again, thank you for testing my game :slight_smile:

No problem, Iā€™m not really an artist myself but I can see the potential for people to build things on here like sculptures and 2d pixel art, stuff like that. Keep up the good work!

1 Like