I am currently working on a game called Voxel World which is a building game using 1x1 blocks. I am planning to start advertising the game this coming weekend, and I was wondering if anyone would be so kind as to voluntarily playtest the game and give me some feedback before I start advertising it.
The gameās idea is good but I have some suggestions:
Make the UI more responsive. The main thing is making it obvious whether or not youāre in delete mode and what color you have selected.
Have a way to mute the music in the settings
Take the main menu button out of the settings menu
Add a way to hide the UI (like a hotkey)
Make the transition from the loading screen to the main menu a bit smoother. (Make the loading UI fade out instead of slide to the left and make the background color fade to the dark grey)
Add a way to move up and down (like E and Q or Space and Shift)
Add a way to slow down the camera (like if you hold a set key itāll slow down the camera movement speed)
Add a movement option to scroll (like in studio how if you scroll in with the mouse itāll move the camera towards the mouse)
Add a title to the save and load menus
I also found some bugs in the game:
I got a notification thing at the bottom right which was blocked by the settings, save, and load buttons
The cameraās movement doesnāt support multiple inputs (if I hold W and A I wonāt move forward and to the left itāll just go with what the last input was)
When I place a block it doesnāt automatically update the next āghostā blockās position. The green ghost block goes inside of the block I just placed until I move my mouse. My suggestion is to call the update function when mouse movement is detected AND when a block is placed.
Make it so that when you open the save menu itāll hide the load menu if you have it open and vice versa
Overall great game. Iām not an artist and all I did was just spam blocks and stuff
First, the camera can go outside of the map. Not really a bug but I feel like that should be mentioned. (If youāre having trouble I have an idea for you)
Second, the zooming in and out doesnāt really work. It does work, but it like only lets you zoom in and out so much and when you zoom it it locks your mouse like itās first person.
It is true that the camera is able to move outside of the map. I havenāt made anything yet to prevent it because I donāt know why players shouldnāt be allowed to.
Second, I am still working to smooth out the zooming. Players arenāt allowed to zoom out without limits but I will look into it to maybe re-enable unlimited zooming out.
Third, An option to change materials is a great idea and I will look into it once I smoothed out the current functions.
No problem, Iām not really an artist myself but I can see the potential for people to build things on here like sculptures and 2d pixel art, stuff like that. Keep up the good work!