Select throwing velocity based on animation length?

Hi!

Quick question. What’s the best method to find out for how long a player has been playing an animation or holding the mousebutton, and adapt the velocity to that? (kinda like MM2 knifes)

Thanks in advance!

You can have a variable that adds +1 per every milsecond the player is holding a key, then set the BodyVelocity 's Velocity to that variable’s value.