Selected Character resets when player died or :LoadCharacter()

Hello, I scripted a skin system for my game but when player died or got :LoadCharacter() selected skin got resets

Here is the video of it:

How can i fix that?

make a script in StarterCharacterScripts that detects if the player has a hat equipped and whenever the player respawns give them the hat

i already think that but i need a function that detects when player respawned.

nevermind, i found the solution.

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