This bug is rather difficult to explain; I’ve noticed while building in Studio on my Mac PC and laptop (which both run on the Sierra OS and have 8GB of memory), whenever you select a Sound object Studio’s user input and UI begin to lag, it does not affect the speed of game test runs. The bug occurs every time, and the lag ends a short time after the object is unselected. It isn’t a huge problem but it certainly is a hassle to work with if I need to view a Sound object for a period of time.