Selecting frames on Animation Editor only allows you to select frames with existing Keyframes

OS: Windows 10

1: Open the Animation Editor on a rig
2: Create keyframes for the animation that are 2 frames apart (1 empty frame in between them)
3: Click and drag cursor through the frames of the animation editor, or select the empty frame in between the 2 keyframes

Expected behavior

I expect to be able to select any frame in the animation, but it only “locks on” to frames with a keyframe on it. I am able to work around this by temporarily making my animation “longer” by clicking and dragging all of the keyframes at once and lengthening the animation so there are more blank frames between each keyframe. If the keyframes have more blank frames in between them, I am able to scrub between empty frames that do not have a keyframe on it. Raising the frame rate does not fix this issue. I am able to select individual frames if the animation has no keyframes, but once it has a few keyframes, it does not let me select the empty frames in between the keyframes.

1 Like

Hi there, thanks for your report.

Can you verify that the Animation Clip Editor is currently set to snap to keyframes? In the settings menu (cog wheel icon in the top right corner of the ACE window), setting Snap Mode to Frames should fix your issue.

Cheers!

1 Like

Thank you so much. It fixed it! It randomly set it to that setting yesterday without me doing it. Thank you and you may remove this report.