Selection misplaced on a mesh from blender

I took a rock mesh I created in blender and converted it to ROBLOX by doing the whole regular process of mesh-parts etc.

Not sure why but I got this issue when I import it into ROBLOX. The moving thing seems to be shifted away and in the wrong positioning. I’m aware Blender has a solution to this (though in blender it looks fine) Does Roblox have one?


You can either adjust the pivot point in the Properties panel of the object in Studio, or you can use the Edit Pivot tool in the Model ribbon with the object selected to reposition it manually (hitting “Reset” next to the main button will bring it to the center of the object) -


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Thanks! I had no idea this was possible.