Selection not updating on SurfaceGui elements

Selecting and de-selecting instances under SurfaceGui (and the SurfaceGui instance itself) is not reflected on the part (the selection does not appear or gets stuck if it was visible earlier).

This started occuring a few days ago and is incredibly slowing down doing pretty much anything related to SurfaceGuis.

Selecting a TextLabel in the Explorer:

Undoing an action related to the instance or duplicating it forcefully selects it and temporarily fixes its behaviour (any changes in size and position are updated accordingly, deselecting the instance is reflected correctly too):

When undoing twice after changing two separate GuiObjects, the first undo selects the first object properly, then the second undo deselects the first object and selects the second object, however, the selection gets stuck even after deselecting the instance:

The entire issue is really weird and I feel like I have missed some points I was experiencing eg. yesterday because I can’t really reproduce them now.

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Thanks for the report! We’ll follow up when we have an update for you!

Hi, just want to check on could you still repro this issue now? I have tried to follow the repro steps and cannot reproduce the issue. Thanks

It has been fixed for a while now, I believe. Even before this bug started occurring, the selection box in SurfaceGuis had always been somewhat buggy. However, both this specific issue and the general instability of the feature were resolved some time after this bug started occuring, so I assumed it had been addressed as part of a larger rewrite of how the selection box is handled. I honestly forgot I made this post, so I didn’t think to close it. Thanks for your concern, though!

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