I have a 400,000 part level I’m trying to cut a small model out of and the selection performance of Studio is driving me insane.
I can’t tell what it is spending all of it’s time doing. Is it updating the Explorer pane incrementally? Is selection actually expensive? It is generating the geometry for a million selection boxes (if so can those be instanced on the GPU?)
It’s doesn’t seem like selection moves enough data around that it should be slow.
Why are selection boxes still a thing. They lag when selecting tons of parts and get in the way of moving small parts precisely such as weapon models. Definitely need to make a feature request for the ability to turn them off after all these years of being forced to use them in studio.