So in my game I have this delete tool and I want a selectionBox to be created whenever you hover you mouse over a part.
I have that working but I want to make it so that when you hover you mouse over another object the previous selectionbox gets destroyed.
For context I am busy making a block building game:
And this is what I have so far:
Here is the script:
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local DeleteTool = script.Parent
local DeleteToolEquiped = false
DeleteTool.Activated:Connect(function()
print(Mouse.Target)
if Mouse.Target then
local BlocksFolder = game.Workspace:FindFirstChild(Player.Name .. "Blocks")--This is the folder where all the blocks that the player places are kept.
if BlocksFolder then
if Mouse.Target.Name == "Block" and Mouse.Target:IsDescendantOf(BlocksFolder) then
Mouse.Target:Destroy()
end
end
end
end)
DeleteTool.Equipped:Connect(function()
DeleteToolEquiped = true
Mouse.Move:Connect(function()
if DeleteToolEquiped == true then
if Mouse.Target then
local BlocksFolder = game.Workspace:FindFirstChild(Player.Name .. "Blocks")
if BlocksFolder then
if Mouse.Target.Name == "Block" and Mouse.Target:IsDescendantOf(BlocksFolder) then
if not Mouse.Target:FindFirstChildWhichIsA("SelectionBox") then
local Target = Mouse.Target
local SelectionBox = Instance.new("SelectionBox")
SelectionBox.Parent = Target
SelectionBox.Adornee = Target
SelectionBox.Color3 = Color3.fromRGB(255,0,0)
end
end
end
end
end
end)
end)
DeleteTool.Unequipped:Connect(function()
DeleteToolEquiped = false
end)