.SelectionLost Fires Before SelectedObject is Updated

GuiService.SelectedObject should be updated before .SelectionLost is fired.

A reason this is a problem for me:
I am using .SelectionLost events to check if the user is still selecting something within a set of buttons, if not, I hide the parent frame. Right now I have to wait a step before checking the current .SelectedObject.

It’s not a huge deal, but it definitely is not the expected behavior.

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