SelecTool: A powerful enhancement for terrain editing

[center][size=6]SelecTool[/size]

[size=5]Demo Place[/size][/center]

I created SelecTool for BLOX31 and JamezBladze (and myself) to use while designing new buildings for Zombiesdale in our construction PBS. I’ve always found Roblox’s voxel tools to be rather lacking, so I decided to fill in some of the gaps.

SelecTool adds selection-based operations for modifying voxel terrain. So far, it includes:

[ul]
[li]Rotation[/li]
[li]Mirroring/flipping[/li]
[li]Delete[/li]
[li]Copy[/li]
[li]Cut[/li]
[li]Paste[/li]
[/ul]
As well as the ever-crucial undo and redo.

Does this pique your interest? Want to see more? Head on over to my Demo Place and try it for yourself.

Also present in the demo place are keyboard shortcuts for teleport [T] and free camera mode [V], as well as my already freely-available Show Axis Gui, a recreation of the Studio feature of the same name.

I intend to publicly release this for the benefit of all Roblox, if there is demand for it.

See also: tEdit.

You had me worried for a second there, but I’m pleased to find that tEdit and SelecTool are quite complementary to each other, with pretty much no overlap. Another handy tool for the toolkit!

You should copy in the “Extrude” behavior from here:

There’s a nice lookup table included of all the different ways that a given block should look when extruded in a given direction. Using that it should be relatively easy to add that feature to your plugin.

It’s much more fun to work with terrain when you have an extrude tool to work with.

[quote] You should copy in the “Extrude” behavior from here:

There’s a nice lookup table included of all the different ways that a given block should look when extruded in a given direction. Using that it should be relatively easy to add that feature to your plugin.

It’s much more fun to work with terrain when you have an extrude tool to work with. [/quote]
Extrude gave me issues when I tried

“Extrude gave me issues when I tried”

Yeah, that terrain plugin is broken for some reason, but it used to work correctly, so I know that the extrusion lookup table which is the part I’m suggesting he use is correctly written.

[quote] “Extrude gave me issues when I tried”

Yeah, that terrain plugin is broken for some reason, but it used to work correctly, so I know that the extrusion lookup table which is the part I’m suggesting he use is correctly written. [/quote]

Heyyy you made that