how would i start to make a self-balancing active ragdoll
If you are talking about balancing upright, I would look into the GyroConstraint
You’ll probably wanna start by getting the basics of a ragdoll working first—just like, replace your character’s joints with Motor6Ds or constraints so it can flop around under physics. Once you’ve got that, the “active” part comes in where you start applying forces or torques to try and keep it upright.
Think like… making a simple balancing robot. You need to check if it’s falling over (probably using the humanoid root part’s orientation or velocity), and then apply counterforces to stand it back up. People usually use PD (Proportional-Derivative) controllers for that kinda thing—it’s like a chill version of AI that just nudges things in the right direction.
Roblox’s constraints system is surprisingly powerful, so you can simulate muscles or motors that try to hold a pose. Then just keep tweaking it until it starts feeling more alive and less like a noodle having a panic attack.
Also, don’t be afraid to look at how others have done it. There are some cool community demos or open-source projects you can pick apart.
Just mess around and see what breaks—it’s half the fun anyway.
if i pay someone like 30-50k robux can they do it for me cause i’m not good with physics
I don’t think you’d need 50k but yeah I’m sure someone could do it for you