i dont know how to say it but what stuffs do a dev need to know ( like how does frame work or server and client communication …ect ) i want to know the important stuffs that every dev has to learn about it doesnt have to be these but revolves arounda scripting
The first things you probably need to learn are:
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Variables
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functions
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loops
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Server and Client
you are going to use these the most in your games, then you can go into more advanced topics:
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Tables
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Lerping
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Pathfinding
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CFrame
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Module Scripts
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OOP
e.t.c.
HIGHLY recommend learning server/client and about RemoteEvents and RemoteFunctions
i know about basic things i want to learn from stuffs that scale from intermediate to advanced .i know about 3 out of the 5 advanced ones that u ve shown to me
examples please about them to see if i know or not
RemoteEvents allow the server and client to “talk” to each other, for example, let’s say:
You have a game with top 3 winners, decided on a server script, you don’t want every player to see “You’re #1!” So you would use a RemoteEvent, that looks like this:
RemoteEvent:FireClient(player, winData)
You can also send data to every player and do the same thing vice-versa with a few special methods
- RemoteEvent:FireAllClients(winData)
- RemoteEvent:FireServer(Data) – this one goes from the client
To receive Remotes, it’s pretty simple:
In the script your receiving from:
RemoteEvent.OnClientEvent:Connect(function()
end)
Just a bit different for the server.
RemoteEvent.OnServerEvent:Connect(function()
end
Ask me if you have any questions!
Everything revolves around everything else. Pick a point it don’t matter.
i had asked an ai what is eventhandler and event listner and he told me each one is unique . is it ? and can u give me an example of what is handler and listener
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