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I’m making a Settings UI, and inside an ImageButton I made this LocalScript, that says that if the Text of the button is on “Disabled”, the player won’t be able to sell his muscles, until he doesn’t click the button again, to make it appear as “Enabled”,
What is the issue? The issue is that I tried many ways to disable these scripts, and indeed when I go testing I see that if I use any functions that I got in my mind to disable or even DESTROY the scripts, they actually vanish, but the sell function still works.
What solutions have you tried so far? Did you look for solutions on the Developer Hub? Yes, couldn’t find anything related specifically to my issue.
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First script that goes inside the internal circle of the Sell area, which is the main part that if touched sells the player’s muscle:
local deb = false -- The sell has a debounce of 2 seconds since I'm implementing an autosell boost inside my game, which avoids the fact that the player has to move inside the area to sell his muscles. local part = script.Parent part.Touched:Connect(function(Hit) local Humanoid = Hit.Parent:FindFirstChild("Humanoid") if Humanoid then local player = game.Players:GetPlayerFromCharacter(Hit.Parent) if player then local leaderstats = player:FindFirstChild("leaderstats") local money = leaderstats.Coins local Muscles = leaderstats.Muscle if Muscles.Value >= 0 then if deb == false then deb = true money.Value = money.Value + Muscles.Value Muscles.Value = 0 wait(2) deb = false end end end end end)
Second script that goes inside the ImageButton
local circleFakeInner = game.Workspace.Sell.circleFakeInner local sellTouch = circleFakeInner.Parent.sellTouch script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Parent.SoundGroup.Sound:Play() if script.Parent.TextLabel.Text == "Disabled" then circleFakeInner.Script.Disabled = true sellTouch.Script.Disabled = true script.Parent.Parent.Parent.warningsFrame.SellWarning.Visible = true elseif script.Parent.TextLabel.Text == "Enabled" then script.Parent.Parent.Parent.warningsFrame.SellWarning.Visible = false circleFakeInner.Script.Disabled = false sellTouch.Script.Disabled = false end end)
When testing, the scripts are disabled, but just keep working. Can anybody tell me why? I have a feeling that this is a really stupid mistake, but I tried everything that I could have in my mind so far. (Note that no errors appear in the Output)