Currently trying to get my head around DataStore2, I see its advantages but have sadly already hit a wall haha
Im trying to sell my power for coins, then set my power to 0 as that value as been sold off, but I cant seem to get it to work.
local function onSellPower(player)
local powerStore = DataStore2 ("power", player)
local coinStore = DataStore2 ("coins", player)
if powerStore:Get() >= 1 then
print("hi")
coinStore:Increment(powerStore:Get())
print("hellow")
wait(10)
powerStore:Set(0)
end
end
SellPower.OnServerEvent:Connect(onSellPower)
try not to update datastore2 too much as player can keep selling again and again which could cause issue just let the variable unsave but when the player leave the game you can save the data like this
Players.PlayerRemoving:Connect(function(player)
local powerStore = DataStore2 ("power", player)
local coinStore = DataStore2 ("coins", player)
-----set your data store
end)