Recently I created emote animation for fun and decided to sell it to the games that might want to get it. I know this dance is not on hype anymore but, well, it was fun doing it. ^^
Oh god, it’s uwu
I mean, uwuwuwuwuwuwuwuwuuwuwuwuwuwuwuwuwu
(dance warning)
I don’t know what ‘shigure ui emote’ means in japanese, but it’s obvious it’s something very :oniichan:
Is the vid on sale too? or only the emote?
and how did you sync a sound to the animator?
uh oh I had to wait 1m to like this post, but ye.
r6 animations look good on roblox because how ‘thick’ roblox characters are compared to Minecraft.
but R6 animations exist on minecraft, with the only difference that they’re ingame (they also look good .
Idk, im quite an old roblox user, doing studio stuff for in total of 10 years by now and i just like R6 because it still reminds me of old Roblox. I can animate R15 or FluidBody R6 but eh… idk, Games aint using those, never wanted to know why but probably because all those rig parts should be made with special mesh and maybe there some issues on coding level so nobody wants to mess with it for too much + such anims will cost more and will take more time to make. Overall there quite a bunch of factors that makes people still use just R6 in Deving for example. Cinematics ofc better to make with ones that have Elbows