Semi-Transparent Meshes Overlap Issue

Hello,

I’ve imported meshes, set at 0.95 transparency. The mesh consists of a bunch of duplicates layered on itself, from the inside out, giving it a fade effect when its almost transparent. The problem is, when two of these meshes overlap, they shift on top of each other depending on where the camera is looking. I attached a video that shows it better.

https://streamable.com/anu6sv

Does anybody have any ideas to at least make this effect less noticable? Perhaps something I could try with alpha textures?

Thanks!

Roblox rendering has always had an issue with semitransparent items behind other semitransparent items.

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Alpha textures will make it even worse. The only way to make this somewhat better is by making the layered meshes not intersect with each other and lowering the mesh counts in that cloud. Roblox has a hard time rendering overlapping transparent parts so keep that in mind. The performance gets even worse when textures with transparency are overlapping. Good luck!

So I’ve tried alpha textures and the overlapping issue is gone. There’s a new problem:
image
The alpha doesnt stack all the transparencies it seems, there should be 14 layers but like 4-5 are visible
Any ideas?

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After investigating it more, it seems like Roblox is grouping alpha values into separate transparencies. It doesn’t take the raw alpha value.


All 6 of these cloud groups have different alpha values, yet they’re grouped into 2 alpha values
That explains why there weren’t as many layers in the cloud

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hi can you tell me what is alpha texture? I think this might help with my problem

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