I’ve imported meshes, set at 0.95 transparency. The mesh consists of a bunch of duplicates layered on itself, from the inside out, giving it a fade effect when its almost transparent. The problem is, when two of these meshes overlap, they shift on top of each other depending on where the camera is looking. I attached a video that shows it better.
Alpha textures will make it even worse. The only way to make this somewhat better is by making the layered meshes not intersect with each other and lowering the mesh counts in that cloud. Roblox has a hard time rendering overlapping transparent parts so keep that in mind. The performance gets even worse when textures with transparency are overlapping. Good luck!
All 6 of these cloud groups have different alpha values, yet they’re grouped into 2 alpha values
That explains why there weren’t as many layers in the cloud