Send locally made model to server

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!

I want to send a model a player built on client to the server, avoiding having to have the model built on the server as all of the building areas share the same build area, two models could conflict

Want to grab model, store somewhere, and send all info about that model to the server, everything will be on a 1 x 1 x 1 grid, and on this there will be a max part count.

  1. What is the issue? Include screenshots / videos if possible!

Not sure where to start, seems like a ton of data to send, part colors, materials, position, rotation, etc

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

Didnt start as im not sure where to, looked around the forum but it was mostly character things

You could just loop through the parts and send their attributes and properties (like size, position, colour etc). Then load the model when needed from those properties.

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You’d probably have to loop through the properties of each part within the model and store it into a table for the script that’s loading the model from the server. Make sure you pass the ClassName for each part in the model as well.