So my game has a queue system whereas when at least a certain number of people join a countdown starts and at the end if the number of players remains over aforementioned certain number all players are teleported to a reserved server. I want to send over the exact number of people so when the reserved server starts it has an exact number of people (to be multiplied by .75) to go off of to wait on before starting.
My issue is actually getting that integer of the number of people to the reserved server. I’ve tried MemoryStoreService extensively and I’m refraining from using DataStores. Is there a way to start the server with some given data or any efficient way of sending it over? Thank you!