Sending data between server and client without Remotes?

Hi! I want to have different player states for each player that I can access from either server or local (local only needs access to themselves). The states are “Running”, “Idle”, “Jumping”, “Falling”, and “Sliding”. I will potentially be accessing and changing these states multiple times a second so I think Remote Events won’t be the best solution. Any help is appreciated.

You could use RemoteFunctions; they are for two-cross communication there

If you need to change these very quickly and you don’t care about a few dropped events in between, maybe take a look at UnreliableRemoteEvent | Documentation - Roblox Creator Hub

It will affect the server ping if I use RemoteFunctions constantly I think

This works really good thank you

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