I have a RemoteEvent that tells a Player which car model they own by sending the Model as a parameter through the RemoteEvent
SetCarOwnershipEvent.OnClientEvent:Connect(function(CarModel)
CarController.CarModel = CarModel
end)
However the issue with StreamingEnabled is that the CarModel parameter will be nil if it hasn’t loaded in locally. Is there any way to send a ‘waiting’ model to the Player so they at least know they’re expecting a Model? I could use ObjectValues or something instead but the problem is they automatically replicates to every player. Not every player needs to receive this network update so it can become a performance issue. Is there any way around this or is it a limitation with StreamingEnabled?