I want to devise a system so that a LocalScript will send a players name to a Script to store the player’s names upon certain events. I am not looking for someone to write me a script but I am looking for help creating such a system or if there are any better ways to go about it. I appreciate the help!
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If you want to store the player’s name using RemoteEvents or RemoteFunctions, you don’t have make the client send it to the server.
When a client fires / invokes an event to the server, the server gets the player object as the first parameter, meaning that you can just do Player.Name
.
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