Hey there, I am attempting to create a notification that sends to a certain player when an action is completed - in this case whether the player accepts or denies the give request. I am unsure on how to send a notification to the Barista and the Barista only.
Server script:
HandToEvent.OnServerEvent:Connect(function(Barista, val)
if val == true then
print("Accepted")
TargetTool.Parent = Target.Backpack
Accepted:FireClient(Barista)
elseif val == false then
Denied:FireClient(Barista)
print("Declined")
return
end
end)
Local Script:
Accepted.OnClientEvent:Connect(function()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tasté Utility",
Text = "Your customer accepted the give request!"
})
end)
Denied.OnClientEvent:Connect(function()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tasté Utility",
Text = "Your customer didn't accept the give request!"
})
end)
local StarterGui = game:GetService("StarterGui")
local function FireNotificationFunction(IsVal)
--Add this if you want
--assert(typeof(IsVal) == "boolean", "Value is not a boolean")
if IsVal then --If IsVal is true then accept it but if not then don't accept it
StarterGui:SetCore("SendNotification", {
Title = "Tasté Utility",
Text = "Your customer accepted the give request!"
})
else
StarterGui:SetCore("SendNotification", {
Title = "Tasté Utility",
Text = "Your customer didn't accept the give request!"
})
end
end
InsertEventName.OnClientEvent:Connect(FireNotificationFunction)
Sorry if it doesn’t work, I did not do this script in Roblox Studio.
local StarterGui = game:GetService("StarterGui")
local function FireNotificationFunction(Player, IsVal)
--Add this if you want
--assert(typeof(IsVal) == "boolean", "Value is not a boolean")
if IsVal then --If IsVal is true then accept it but if not then don't accept it
StarterGui:SetCore("SendNotification", {
Title = "Tasté Utility",
Text = "Your customer accepted the give request!"
})
else
StarterGui:SetCore("SendNotification", {
Title = "Tasté Utility",
Text = "Your customer didn't accept the give request!"
})
end
end
InsertEventName.OnClientEvent:Connect(FireNotificationFunction)
This version works 100% fine but you need to uncomment a lot of things for your game and change some things.
Server script:
--// script created by: @datastoress
--// handler is located in the gui!!!!
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
--local Configuration = require(game:GetService("ServerScriptService").Configuration)
local GroupID = 1
local MinRank = 254
local HandToGUI = script:WaitForChild("HandToGUI")
local HandToEvent = ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("HandToEvent")
--local Accepted = ReplicatedStorage.RemoteEvents.Accepted
--local Denied = ReplicatedStorage.RemoteEvents.Denied
local Decision = ReplicatedStorage.RemoteEvents.Decision
HandToEvent.Event:Connect(function(Barista, val)
Decision:FireClient(Barista, val)
end)
Players.PlayerAdded:Connect(function(Player)
Player.Chatted:Connect(function(Message)
Message = Message:lower()
--if Player:GetRankInGroup(GroupID) >= MinRank then
local args = Message:split(" ")
if args[1] == ":handto" then
local function GetPlayerFromPartial(Input)
for _, Player in ipairs(Players:GetPlayers()) do
if (string.lower(Input) == string.sub(string.lower(Player.Name), 1, #Input)) then
return Player
end
end
end
local Target = {
Name = "Timmy1234"
}
local Barista = Player
print(Target.Name..": Target")
print(Barista.Name..": Barista")
if Target then
if Target.Name == Barista then
warn("Tasté Utility System | You cannot give items to yourself!")
else
local TargetTool = Barista.Character:FindFirstChildOfClass("Tool")
print(true)
if TargetTool then
local NewGUI = HandToGUI:Clone()
local Info = NewGUI:WaitForChild("MainFrame"):WaitForChild("Info")
Info.Text = Barista.Name.." is attempting to give you "..TargetTool.Name..". If this is your barista, click accept, otherwise, click deny!"
NewGUI.Parent = Barista.PlayerGui
NewGUI:WaitForChild("MainFrame"):TweenPosition(UDim2.new(0.5, -210, 0.5, -70), "In", "Sine", 0.3)
Decision:FireClient(Barista, val)
print(true)
end
end
end
end
--end
end)
end)
Local script:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Accept = script.Parent:WaitForChild("MainFrame"):WaitForChild("Confirm")
local Decline = script.Parent:WaitForChild("MainFrame"):WaitForChild("Cancel")
local GUI = script.Parent
local HandToEvent = ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("HandToEvent")
--local Accepted = ReplicatedStorage.RemoteEvents.Accepted
--local Denied = ReplicatedStorage.RemoteEvents.Denied
local Decision = ReplicatedStorage.RemoteEvents.Decision
Accept.Activated:Connect(function()
HandToEvent:Fire(true)
GUI:Destroy()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tasté Utility",
Text = "You accepted the give request!"
})
end)
Decline.Activated:Connect(function()
HandToEvent:Fire(false)
GUI:Destroy()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Tasté Utility",
Text = "You didn't accept the give request!"
})
end)
---------------------------------------------------------------------
local StarterGui = game:GetService("StarterGui")
local function FireNotificationFunction(IsVal)
--Add this if you want
--assert(typeof(IsVal) == "boolean", "Value is not a boolean")
if IsVal then --If IsVal is true then accept it but if not then don't accept it
StarterGui:SetCore("SendNotification", {
Title = "Tasté Utility",
Text = "Your customer accepted the give request!"
})
else
StarterGui:SetCore("SendNotification", {
Title = "Tasté Utility",
Text = "Your customer didn't accept the give request!"
})
end
end
Decision.OnClientEvent:Connect(FireNotificationFunction)