“Sensor” emulation changes to landscape when set to portrait in edit mode
Repro steps
- Open up Roblox Studio
- Make a new place
- Go to test > emulator. Set to iPhone 5
- Set to “Fit to window” (May be optional)
- Set ScreenOrientation to Sensor
- Rotation the screen to portrait
- Play solo
Expected behavior: The screen stays in portrait mode
Actual behavior: The screen swaps back to landscape mode
As a developer, this is annoying because I want to be testing portrait mode, and I don’t want to swap to a random orientation even though it defaults to sensor.
This is a minor bug/UX issue, but it’s annoying enough to warrant a 30 minute fix imo.
Thanks!