Also, for a frame of reference on how much data/bandwidth this can save, I checked the size of data for the serialized and unserialized versions of this data:
and the results were:
Unserialized (roblox default): 83 bytes
Serialized: 27 bytes !!
If you want to know how I saw how much data they took up, check this post: Introducing UnreliableRemoteEvents - #110 by Luaction