Hello, everyone! I want to share my simple open-source serial number generator along with a cooldown module. This is very easy to use, and the serial number is saved for only 45 days because I’m using MemoryStoreService
. The reason I’m using MemoryStoreService
is that MemoryStoreService is a high-throughput and low-latency data service that provides fast in-memory data storage accessible from all servers in a live session.
Preview :
SerialNumber
Cooldown
How to use it ?
if CooldownModule(player, 3) then
local serialNumber = SerialNumberModule:Generate(player, "Hello") --// "String" Could be anything // Return as number
end
Or even
if CooldownModule(player) then --// Default cooldown is 2
local serialNumber = SerialNumberModule:Generate(player, "Watasigma") --// "String" , Could be anything // Return as number
end
Example :
local ServerScriptService = game:GetService("ServerScriptService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
--[[ Module ]]
local SerialNumberModule = require(ServerScriptService.Module.SerialNumberModule)
local CooldownModule = require(ServerScriptService.Module.CooldownModule)
function Test(player)
-- Ensure cooldown data is initialized for the player
CooldownModule(player) -- Call this to initialize if needed
task.wait(5) -- waiting hehe
if CooldownModule(player, 3) then
local serialNumber = SerialNumberModule:Generate(player, "Hello")
end
end
game.Players.PlayerAdded:Connect(function(player)
Test(player)
end)
-- If running in Studio
if RunService:IsStudio() then
for _, player in ipairs(game.Players:GetPlayers()) do
Test(player)
end
end
Output :
First Join
2nd Join
Note: Please be aware that you need to create your own data store in order to save the serial numbers!
OpenSource.rbxl (56.4 KB)