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What do you want to achieve?
I wanted to make an engine similar to this game: Tremor-Ring - Roblox. -
What is the issue?
The engine works, but it the simulation keeps thinking there is a misprediction happening. Whenever I bunny hop or move around a cylinder, my output is clogged with mispredictions. This does not happen in Tremor Ring, and I have no idea what the problem is.
The modules that might be making these mispredictions happen so frequently:
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game.ReplicatedFirst.Client.ClientSimulation
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game.ServerScriptService.Server.ServerSimulation
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game.ReplicatedStorage.Shared.Utility.DeltaTable (Unlikely)
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game.ReplicatedStorage.Shared.Simulation.Packets (Very Unlikely)
Some notes:
- Whenever a misprediction happen the performance drops from 0.0004331999998612446 to 0.00501710000003186.
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What solutions have you tried so far?
I’ve compared ClientSimulation and ServerSimulation several times, but I couldn’t find the mistake. Please help, I’m really desperate. I’ve been stuck on this problem for weeks.
My Engine: