I’ve been working on a new game and it has entered into its private alpha testing phase and my testers get disconnected at random, sometimes a few minutes in, sometimes hours in.
In studio test play it’s even liable to happen, my whole studio will say it has crashed and closes. Can happen when the game seems to be under light load or heavy load.
I have no way of reproducing this and haven’t been able to determine any patterns.
I hypothesize it’s the pathfinding system because it’s my first time using it and I haven’t had an issue like this before. I had my game AFK running offline overnight and without using the pathfinding service as a test and it didn’t crash, so the PathfindingSService being the perpetrator is my only idea.
Anyone getting Error Code 277?