Obviously Clients can not replicate their stuff to their Server but for some reason i feel that you could always replicate stuff from the Server to the client with ReplicatedStorage automatically.
Basically i have a Boolean Value set to false by default for both server and client in Replicatedstorage.
From a script that is in Server Script Service i change the boolean value to true but it stays to false for the client… What’s the best quick way to Replicate Values from server to client without using Remote Events and Functions??
Example we have a bool value called “Boolean” In replicated storage and we run the code below in a script
local Bool = game:GetService("ReplicatedStorage").Boolean.Value
Bool = true
print(Bool)
And we get that the Bool is true on the server and if we print it on the client we get that it’s false