I have a game that relies heavily on its social experience. The map is very large, so when there are less than ~40 players in a server, it often feels empty and makes people bored and want to leave.
However, when I set it so that each server fills completely, it doesn’t seem to work and creates smaller servers, which completely ruins the experience for the players in those servers.
I’m not entirely sure if there’s a workaround to this issue, but it would be very helpful if it was fixed. I’m not sure why this occurs, but it may be fixed if the “fill each server as full as possible” worked in a way where it filled up the fullest servers first before moving on to the next server instead of randomizing which server a player joins.