Will there ever be a way to make servers fill properly without coding? I’m looking into the message service to try and automatically correct it but I need to be perfectly clear when i say that is not an acceptable solution in the long run. A waste of time and message quota.
Those 2 servers with nobody in them are dead on arrival. My game does not function well without at least 20 or so players, this is killing my game slowly and insidiously.
I have been manually shutting these servers down in mass, because if I don’t, it’ll just ruin other player’s experiences. But if I do, I risk those players not rejoining.
I cannot be any more clear in how the way roblox prevents you from consolidating players into one server is essentially sabotage for any small social game. Either spend literally thousands of dollars on ads to ensure server fullness, or risk having a dozen 2-3 player servers that are useless and ruining the game.
EDIT: In the past 5-10 minutes I have manually ejected dozens of players from inadequately filled servers that were destined to die within minutes of creation.
These players may never come back. But if I don’t, they’ll leave of boredom anyways.
ROBLOX, if this was a just world i’d be getting direct compensation for this. This is a social game that cannot function when players are thrown across tiny servers with 3-4 players in them. It simply does not function. The entire mechanic of the game doesn’t. I’m not complaining that my playercount is too low - it isn’t. 30+ players on a main server is FINE for the experience. It’s just that they’re spread across multiple servers constantly despite that being against the very core of the game.
I am hemmoraging money on this game because roblox effectively takes 20% of my players and goes "you don’t get these players. We’re going to put these players alone in a dark room!"
it is contributing negatively to my game’s like/dislike ratio. It’s ruining player experience. It is bad.
I have better things to do than to make an entire script dedicated to detecting a new useless server and re-directing everyone to the populated server. It slows down player’s ability to actually get into the game. It is genuine self-sabotage by roblox at this point.
Fix the “fill servers” option. Please.
For the love of god, if my game is losing profit because of this, how many other games could be? We already know for a fact that plenty of people have com forward to demonstrate this is a real problem, and I will not stop talking about it until we get a reply that’s more than “oh this is how it’s supposed to work, you’re SUPPOSED to be hemorrhaging players like this! think about the piiing!”. Because that is and always was a non answer.
The inability to force full server compliance on games that benefit from it could be costing roblox hundreds of thousands across the board. I know it’s costing me upwards of hundreds currently, at best.