Server just making a StringValue's Value the player's name

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    A saver for the equipped skin
  2. What is the issue? Include screenshots / videos if possible!
    It just makes the value (EquippedSkin) the players name
script.RegisterBoughtItem.OnServerEvent:Connect(MakeValue)
script.EquippedSkinServerSide.OnServerEvent:Connect(function(plr, SelectedItem1)
	print("sfdafasdfdgstflasodjkfasdljkflsjkadlsjk")
	plr.PlayerGui.GarageUI.Information.EquippedSkin.Value = tostring(SelectedItem1) 
	print("fsd")
end)

^^ makes the equipped skin serverside

local dataStoreCash = game:GetService("DataStoreService"):GetDataStore("MoneyData") -- Maakt de opslag aan voor de leaderstat
local dataStoreDiamonds = game:GetService("DataStoreService"):GetDataStore("DiamondsData")  -- Maakt de opslag aan voor de leaderstat
local dataStoreSkins1 = game:GetService("DataStoreService"):GetDataStore("SkinsData1")
local dataStoreSkins2 = game:GetService("DataStoreService"):GetDataStore("SkinsData2") 
local dataStoreSkins3 = game:GetService("DataStoreService"):GetDataStore("SkinsData3") 
local dataStoreSkins4 = game:GetService("DataStoreService"):GetDataStore("SkinsData4") -- Maakt de opslag aan voor items die je hebt gekocht (garage)
local EquippedSkinStore = game:GetService("DataStoreService"):GetDataStore("EquippedSkin")


starterCash = 0
starterDiamonds = 0
starterValue = false
starterSkin = ""


game.Players.PlayerAdded:Connect(function(plr)
    local Gradient1 = "Gradient1"
	local Gradient2 = "Gradient2"
	local Gradient3 = "Gradient3"
	local Gradient4 = "Gradient4"
	local GarageSled = game.Workspace:WaitForChild("GarageSled")
	local leaderstats = Instance.new("Folder") -- Maakt een map voor de leaderstats
	leaderstats.Name = "leaderstats" -- maakt de naam voor de leaderstats
	leaderstats.Parent = plr -- staat waar de leaderstats zijn

	local money = Instance.new("IntValue")
	money.Name = "Coins"
	money.Value =  dataStoreCash:GetAsync(plr.UserId) or starterCash
	money.Parent = leaderstats
	
	local Diamonds = Instance.new("IntValue")
	Diamonds.Parent = leaderstats
	Diamonds.Name = "Diamonds"
	Diamonds.Value =  dataStoreDiamonds:GetAsync(plr.UserId) or starterDiamonds
	local OwnedSkins = Instance.new("Folder") -- Maakt een map voor de skins
	OwnedSkins.Name = "OwnedSkins" -- maakt de naam voor de skins
	OwnedSkins.Parent = plr -- staat waar de skins zijn
	local EquippedSkin = plr:WaitForChild("PlayerGui"):WaitForChild("GarageUI").Information.EquippedSkin
	EquippedSkin.Name = "EquippedSkin"
	EquippedSkin.Parent = plr:WaitForChild("PlayerGui"):WaitForChild("GarageUI").Information
	EquippedSkin.Value = EquippedSkinStore:GetAsync(plr.UserId) or "NoSkin"
	local Gradient1 = Instance.new("BoolValue")
	Gradient1.Name = "Gradient1"
	Gradient1.Parent = OwnedSkins
	Gradient1.Value = dataStoreSkins1:GetAsync(plr.UserId) or false
	local Gradient2 = Instance.new("BoolValue")
	Gradient2.Name = "Gradient2"
	Gradient2.Parent = OwnedSkins
	Gradient2.Value = dataStoreSkins2:GetAsync(plr.UserId) or false
	local Gradient3 = Instance.new("BoolValue")
	Gradient3.Name = "Gradient3"
	Gradient3.Parent = OwnedSkins 
	Gradient3.Value = dataStoreSkins3:GetAsync(plr.UserId) or false
	local Gradient4 = Instance.new("BoolValue")
	Gradient4.Name = "Gradient4"
	Gradient4.Parent = OwnedSkins
	Gradient4.Value = dataStoreSkins4:GetAsync(plr.UserId) or false
end)

game.Players.PlayerRemoving:Connect(function(plr)
	local OwnedSkins = plr:WaitForChild("OwnedSkins")
	dataStoreCash:SetAsync(plr.UserId, plr.leaderstats.Coins.Value) -- slaat de data op als de player uit de game gaat
	dataStoreDiamonds:SetAsync(plr.UserId, plr.leaderstats.Diamonds.Value) -- slaat de data op als de player uit de game gaat
	dataStoreSkins1:SetAsync(plr.UserId, plr.OwnedSkins:WaitForChild("Gradient1").Value)
	dataStoreSkins2:SetAsync(plr.UserId, plr.OwnedSkins:WaitForChild("Gradient2").Value)
	dataStoreSkins3:SetAsync(plr.UserId, plr.OwnedSkins:WaitForChild("Gradient3").Value)
	dataStoreSkins4:SetAsync(plr.UserId, plr.OwnedSkins:WaitForChild("Gradient4").Value)
	EquippedSkinStore:SetAsync(plr.UserId, plr:WaitForChild("PlayerGui"):WaitForChild("GarageUI").Information.EquippedSkin.Value)
end)

Save Script